Press Release : '6180 the moon' rises at Xbox One

'6180 the moon' rises at Xbox One

 

Seoul, South Korea, Dec. 11th. 2015 - Finally '6180 the moon' released for Xbox One via ID@Xbox self-publishing program. Price is just 3.99$ (USD).

'6180 the moon' is very unique platformer.  The top and bottom of the screen are connected so that you can jump over the screen and come out of the bottom, and vice versa. Plus it has astonishing ambient style soundtrack, which every gamer will adore. That's why it's picked by Experimental Gameplay Workshop at GDC 2013.

Originally, '6180 the moon' (Windows PC) released at 9th. Mar. 2013 via Indie Royale Debut Bundle. After that, they changed development tool, then launched improved version for Steam at 2014.  http://store.steampowered.com/app/299660/ (for Windows / Mac / Linux)

Head of Microsoft's Xbox, Phil Spencer commented on it very well, after he played at TGS 2014, even tweeting his feelings.

Turtle Cream worked very hard to port original game to Xbox One. Then finally it came out!

* '6180 the moon' (PC) was featured for several bundle & showcase.
- Indie Royale the Debut Bundle http://www.indieroyale.com/newsletter/180
- Experimental Gameplay Workshop at GDC 2013 http://www.experimental-gameplay.org/
- Indiecade Showcase at E3 2013 http://www.indiecade.com/2013/E3_Games_2013/
- Not on Steam sale http://notonsteam.com/
- Best Indie Game at Tokyo Game Show 2014 by Famitsu http://s.famitsu.com/news/201410/10063304.html

* For review copies, please contact mrkwang@pig-min.com  Review keys for Xbox One are available. (Also for Steam Keys for PC. Please specify your system when you ask.)

* Xbox One version is available worldwide, except for these countries. Australia, New Zealand, China, Japan, and South Korea. Review key can't be redeemed in those countries.

---

* About Game

'6180 the moon' is a platformer game with a unique mechanic. It offers a fresh, unseen game play style by connecting the top and bottom of the screen. This allows in a mechanic with delightfully long jumps and no fear of "slipping" to death. In addition to the unique gameplay, '6180 the moon' delivers a unique storyline. The Sun has gone. The Moon sets off on a journey to find the Sun. Along the journey will be hazardous courses and deep realizations.  

'6180 the moon' is 2nd. commercial game by Turtle Cream. Their 1st. commercial game was Sweetest Platformer, 'Sugar Cube: Bittersweet Factory' at Steam.

* Quote by Critic & Key person (PC)

This one surprised me honestly since it's not a genre I particularly enjoy, but the unique screen-wrap mechanic and excellent music are enchanting. - Total Biscuit
http://store.steampowered.com/curator/1370293-Cynical-Brit-Gaming/?appid=299660

worth getting it. another one we need on xb1. - Head of Microsoft's Xbox, Phil Spencer
https://twitter.com/XboxP3/status/512871955150962688

Interesting Puzzler - Gameinformer
http://www.gameinformer.com/b/features/archive/2013/06/13/exploring-the-indiecade-booth-at-e3-2013.aspx

That game is Rad - Destructoid
http://www.destructoid.com/6180-the-moon-has-a-complicated-name-256269.phtml

A very Pretty thing - Rock, Paper Shotgun
http://www.rockpapershotgun.com/2013/01/23/6180-the-moon-is-a-very-pretty-thing/

Simple yet fun style of Gameplay - Indiegame HQ
http://indiegamehq.com/turtle-cream-greenlight-6180-the-moon/

* More information

Turtle Cream homepage (under construction, but has full game list.)
http://www.turtle-cream.com/

Press kit (6180 the moon)
http://www.turtle-cream.com/#!6180pr/a3ai0

Xbox One Launch Trailer
https://youtu.be/Mip5viNIDtI

---

PR contact (Interview, Review copies, etc.) :
mrkwang@pig-min.com (Pig-Min Agency)

About Turtle Cream:
"Tuttle Cream" started career as students of the Sogang Univ. Game education center in Korea. From 2011, they became independent studio. Their 1st. freeware 'Cut & Paste' got several positive feedbacks, 2nd. freeware 'Sugar Cube' won IGF 2010 China Best Game. 1st. commercial game 'Sugar Cube: Bittersweet Factory' is available at Steam. '6180 the Moon' is their 2nd. commercial game, which is picked by 11th annual Experimental Gameplay Workshop.
http://turtle-cream.com

About Pig-Min Agency:
Pig-Min started as Indie Game blog for Korean at 2006. Pig-Min Agency started to support Korean Indie Games from 2009. It handles 2 teams, Arcshock('Sand castle - Prelude : The Faded Memories') and Turtle Cream('Sugar Cube: the Bittersweet Factory'). It also do promotion for 'Analogue: A Hate Story' Korean language version for Korean territory.
http://pig-min.com

About Xbox One:
Microsoft and Xbox One are trademarks of Microsoft Corporation in the United States and/or other countries.

All trademarks are property of their respective owners.

Related Articles



'6180 the moon' rises at Steam

With high praise tweet by Phil Spencer.

Seoul, South Korea, Sep. 19th. 2014 - Korean indie team Turtle Cream release '6180 the moon' for Steam.

'6180 the moon' is very unique platformer.  The top and bottom of the screen are connected so that you can jump over the screen and come out of the bottom, and vice versa. Plus it has astonishing ambient style soundtrack, which every gamer will adore. That's why it's picked by Experimental Gameplay Workshop at GDC 2013.

Originally, '6180 the moon' (PC) released at 9th. Mar. 2013 via Indie Royale Debut Bundle. At then, [6180 the moon] is made by Game Maker. Turtle Cream decided to remake it by Unity, while they tried to port to several different platform as Nintendo Wii U & iOS. Steam release is newly remade version by Unity, basically same but better. Here's Steam page for '6180 the Moon'. http://store.steampowered.com/app/299660/

One more. 'Phil Spencer' (Head of Microsoft's Xbox) commented it very well, after he played at TGS 2014. He even tweeted like this, "This game is on steam tomorrow, worth getting it. #6180themoon, another one we need on xb1." https://twitter.com/XboxP3/status/512871955150962688

* '6180 the moon' (PC) was featured for several bundle & showcase.
- Indie Royale the Debut Bundle http://www.indieroyale.com/newsletter/180
- Experimental Gameplay Workshop at GDC 2013 http://www.experimental-gameplay.org/
- Indiecade Showcase at E3 2013 http://www.indiecade.com/2013/E3_Games_2013/
- Not on Steam sale http://notonsteam.com/
- Indie Game Area at Tokyo Game Show 2014

* For review copies, please contact mrkwang@pig-min.com  Steam keys are available.

* For Wii U version, it's still on production.

---

* About Game

'6180 the moon' is a platformer game with a unique mechanic. It offers a fresh, unseen game play style by connecting the top and bottom of the screen. This allows in a mechanic with delightfully long jumps and no fear of "slipping" to death. In addition to the unique gameplay, '6180 the moon' delivers a unique storyline. The Sun has gone. The Moon sets off on a journey to find the Sun. Along the journey will be hazardous courses and deep realizations.  

'6180 the moon' is 2nd. commercial game by Turtle Cream. Their 1st. commercial game was Sweetest Platformer, 'Sugar Cube: Bittersweet Factory' at Steam.

* Quote by Critic & Key person (PC)

worth getting it. another one we need on xb1. - Phil Spencer (Head of Microsoft's Xbox)
https://twitter.com/XboxP3/status/512871955150962688

Interesting Puzzler - Gameinformer
http://www.gameinformer.com/b/features/archive/2013/06/13/exploring-the-indiecade-booth-at-e3-2013.aspx

That game is Rad - Destructoid
http://www.destructoid.com/6180-the-moon-has-a-complicated-name-256269.phtml

A very Pretty thing - Rock, Paper Shotgun
http://www.rockpapershotgun.com/2013/01/23/6180-the-moon-is-a-very-pretty-thing/

Simple yet fun style of Gameplay - Indiegame HQ
http://indiegamehq.com/turtle-cream-greenlight-6180-the-moon/

* More information

- 6180 the Moon (PC)

1 page summary (Screenshot, Video)
http://www.turtle-cream.com/eng/101

Steam Launch Trailer (Youtube)
http://youtu.be/TtoImwgaeIw

Steam page
http://store.steampowered.com/app/299660/

6180 the Moon Soundtrack (Bandcamp)
https://merrygosound.bandcamp.com/album/6180-the-moon

---

PR contact (Interview, Review copies, etc.) :
mrkwang@pig-min.com (Pig-Min Agency)

About Turtle Cream:
"Tuttle Cream" started career as students of the Sogang Univ. Game education center in Korea. From 2011, they became independent studio. Their 1st. freeware 'Cut & Paste' got several positive feedbacks, 2nd. freeware 'Sugar Cube' won IGF 2010 China Best Game. 1st. commercial game 'Sugar Cube: Bittersweet Factory' is available at Steam. '6180 the Moon' is their 2nd. commercial game, which is picked by 11th annual Experimental Gameplay Workshop.
http://turtle-cream.com

About Pig-Min Agency:
Pig-Min started as Indie Game blog for Korean at 2006. Pig-Min Agency started to support Korean Indie Games from 2009. It handles 2 teams, Arcshock('Sand castle - Prelude : The Faded Memories') and Turtle Cream('Sugar Cube: the Bittersweet Factory'). It also do promotion for 'Analogue: A Hate Story' Korean language version for Korean territory.
http://pig-min.com

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PR : '6180 the moon' featured on GDC!

'6180 the moon' featured on GDC!

New experimental platformer game '6180 the moon' will be shown at 11th annual Experimental Gameplay Workshop.

Seoul, South Korea, Mar. 22th. 2013 - Korean indie team Turtle Cream will attend 11th annual Experimental Gameplay Sessions to speech at GDC.

'6180 the moon' is very unique platformer.  The top and bottom of the screen are connected so that you can jump over the screen and come out of the bottom, and vice versa. Plus it has astonishing ambient style soundtrack, which every gamer will adore. That's why it's picked by Experimental Gameplay Workshop.

This session will be held at Friday, March 29 at 2:30 PM in Room 2014 of the San Francisco Moscone Center's West Hall. It will showcase an eclectic mix of unusual game prototypes that defy convention and explore new ideas and genres.

'6180 the moon' is available for Desura & Humble Store (Direct Purchase). Price is 3.99$ for game only edition, 5.99$ for game + soundtrack edition. It debuted with 'Indie Royale Debut Bundle', which 7,000 passionate gamers gladly paid. Now it's your turn to check how good it is.

* For review copies, please contact mrkwang@pig-min.com  Humble Store keys are available upon request.

* For reservation to meet Sun Park at GDC, please send mention to @turtlecream at Twitter.

* For more information about this session, please check this link to Gamasutra.
http://gamasutra.com/view/news/188558/11th_annual_Experimental_Gameplay_Sessions_reveals_GDC_2013_lineup.php

---

* About Game

'6180 the moon' is a platformer game with a unique mechanic. It offers a fresh, unseen game play style by connecting the top and bottom of the screen. This allows in a mechanic with delightfully long jumps and no fear of "slipping" to death. In addition to the unique gameplay, '6180 the moon' delivers a unique storyline. The Sun has gone. The Moon sets off on a journey to find the Sun. Along the journey will be hazardous courses and deep realizations.  

'6180 the moon' is 2nd. commercial game by Turtle Cream. Their 1st. commercial game was Sweetest Platformer, 'Sugar Cube: Bittersweet Factory' at Steam.

* Critic's quote

A very Pretty thing - Rock, Paper Shotgun
http://www.rockpapershotgun.com/2013/01/23/6180-the-moon-is-a-very-pretty-thing/

Simple yet fun style of Gameplay - Indiegame HQ
http://indiegamehq.com/turtle-cream-greenlight-6180-the-moon/

* More information

- 6180 the Moon

1 page summary (Screenshot, Video) :
http://www.turtle-cream.com/eng/101

Steam Greenlight :
http://steamcommunity.com/sharedfiles/filedetails/?id=121952034

Launch Trailer (Youtube) :
http://youtu.be/uOiiLaNdoyM

---

PR contact (Interview, Review copies, etc.) :
mrkwang@pig-min.com (Pig-Min Agency)

About Turtle Cream:
"Tuttle Cream" started career as students of the Sogang Univ. Game education center in Korea. From 2011, they became independent studio. Their 1st. freeware 'Cut & Paste' got several positive feedbacks, 2nd. freeware 'Sugar Cube' won IGF 2010 China Best Game. 1st. commercial game 'Sugar Cube: Bittersweet Factory' is available at Steam. '6180 the Moon' is their 2nd. commercial game, which is picked by 11th annual Experimental Gameplay Workshop.
http://turtle-cream.com

About Pig-Min Agency:
Pig-Min started as Indie Game blog for Korean at 2006. Pig-Min Agency started to support Korean Indie Games from 2009. It handles 2 teams, Arcshock('Sand castle - Prelude : The Faded Memories') and Turtle Cream('Sugar Cube: the Bittersweet Factory'). It also do promotion for 'Analogue: A Hate Story' Korean language version for Korean territory.
http://pig-min.com
Related Articles



PR : Moon lights Green at Steam!

Moon lights Green at Steam!

'6180 the moon' is on Steam Greenlight, by the developer of 'Sugar Cube: Bittersweet Factory'.

Seoul, South Korea, Jan. 23th. 2013 - Korean Indie team Turtle Cream started Steam Greenlight campaign of upcoming game '6180 the Moon'.

'6180 the moon' is platformer game with unique mechanic. "Moon jumps very high". Top and Bottom of the screen are connected. Gamer doesn't die, even if moon fell down. It will be released at Feb. 2013.

'6180 the moon' is 2nd. commercial game by Turtle Cream. 1st. commercial game was Sweetest Platformer, 'Sugar Cube: Bittersweet Factory' at Steam.

* Please upvote at Steam Greenlight, to let this bright 'Moon' enter Steam.
http://steamcommunity.com/sharedfiles/filedetails/?id=121952034

---

* About Game

6180 the moon is a platformer game with a unique mechanic. "Moon jumps very high". Top and Bottom of the screen are connected. Gamer doesn't die, even if moon fell down. It will be released at Feb. 2013.

* More information

- 6180 the Moon

Steam Greenlight (Screenshot, Video) :
http://steamcommunity.com/sharedfiles/filedetails/?id=121952034

IGF Trailer (Youtube) :
http://www.youtube.com/watch?v=cz_h-v76gs4

---

PR contact (Interview, Review copies, etc.) :
mrkwang@pig-min.com (Pig-Min Agency)

About Turtle Cream:
"Tuttle Cream" started career as students of the Sogang Univ. Game education center in Korea. From 2011, they became independent studio. Their 1st. freeware 'Cut & Paste' got several positive feedbacks, 2nd. freeware 'Sugar Cube' won IGF 2010 China Best Game. 1st. commercial game 'Sugar Cube: Bittersweet Factory' is available at Steam. They are making 2nd. commercial game '6180 the Moon' now.
http://turtle-cream.com

About Pig-Min Agency :
Pig-Min started as Indie Game blog for Korean at 2006. Pig-Min Agency started to support Korean Indie Games from 2009. It handles 2 teams, Arcshock('Sand castle - Prelude : The Faded Memories') and Turtle Cream('Sugar Cube: the Bittersweet Factory'). It also do promotion for 'Analogue: A Hate Story' Korean language version for Korean territory.
http://pig-min.com/en
Related Articles



50% sale of Sweetest Platformer at Steam!

'Sugar Cube: Bittersweet Factory' is 50% sale for 2012 Holiday sale at Steam.

Seoul, South Korea, Dec. 24th. 2012 - Korean Indie team Turtle Cream started 50% sale for Steam & other stores.

Based on IGF China 2010 best game, 'Sugar Cube: Bittersweet Factory' is unique platformer with sweetness. You could get it with 50% discounted price for 2012 Holiday sale at Steam!

Even 'Boing Boing' - 'Play This Thing' - 'Jay is games' liked this game, because it's sweetest platformer ever. Now it's your turn to check why they liked this game.

* Review code is available upon request. Please contact mrkwang@pig-min.com about that.

---

* About Game

'Sugar Cube : Bittersweet Factory' is commercial version of 'Sugar Cube', which won 2010 IGF China best game. It is a 2D platformer game that presents the story of a sugar cube. The backgrounds of the game have two sides, namely, the front and the back. So depending on how you play, the environments will very often be vastly different.

It has 5 world themes containing unique 90 levels, 20 achievements, and 2 different endings. Plus it has SUPER CUTE looks and very sweet soundtrack.

You could purchase it through several digital distribution stores for Windows PC, as Steam - Desura - Indievania - Greenman Gaming - Direct purchase(Humble Store) through official site. Available at Playism for Japanese language version.

* About improvement of Steam version

- Gamepad control is available.
- More polished level design & gameplay experience.
- Steam Cloud & 20 Steam Achievements are available.
- Game Soundtrack is bundled.

* Critic says

- Good mix of puzzles & classic platformer - Jay is Games
http://jayisgames.com/archives/2012/11/sugar_cube_bittersweet_factory.php

- A platformer with a refreshingly novel mechanic - Boing Boing
http://boingboing.net/2012/04/19/sugar-cube-a-platformer-with.html

- A Kawaii-cute platformer - Play this thing
http://playthisthing.com/sugar-cube-bittersweet-factory

- Meat Boy's clever cousin - Indie Game Magazine
http://www.indiegamemag.com/sugar-cube-bittersweet-factory-review-meat-boys-clever-cousin/

* More information

- Sugar Cube : Bittersweet Factory

Game information page (incl. Video / Screenshots) :
http://www.turtle-cream.com/eng/31

Game screenshots (zip) :
http://www.turtle-cream.com/SugarCube_BF_shots.zip

Steam release trailer (Youtube) :
http://youtu.be/lxZghwQp2Ag


---

PR contact (Interview, Review copies, etc.) :
mrkwang@pig-min.com (Pig-Min Agency)

About Turtle Cream:
"Tuttle Cream" started career as students of the Sogang Univ. Game education center in Korea. From 2011, they became independent studio. Their 1st. freeware 'Cut & Paste' got several positive feedbacks, 2nd. freeware 'Sugar Cube' won IGF 2010 China Best Game. 1st. commercial game 'Sugar Cube: Bittersweet Factory' is available at Steam.

About Pig-Min Agency :
Pig-Min started as Indie Game blog for Korean at 2006. Pig-Min Agency started to support Korean Indie Games from 2009. It handles 2 teams, Arcshock('Sand castle - Prelude : The Faded Memories') and Turtle Cream('Sugar Cube: the Bittersweet Factory'). It also do promotion for 'Analogue: A Hate Story' Korean language version for Korean territory.

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