Review : [Deathspank] (2010) <XBOX360>

Developer : Hothead Games <feat. Ron Gilbert, Publisher EA Partners>
Release year : 2010
Price : 1200 MS points <XBOX360>

Well made as 'Diablo + Monkey Island', but not perfect.

I was not interested so much before, but 'hooked' right before release & purchased.

'Ron Gilbert' & 'Diablo + Monkey Island' could be big issue. And EA Partners published this, even MS pushed this game to be featured in main page of XBOX360 marketplace. It must be 'hyped' & 'famous', and this is fun & interesting game. Just the problem is, action time stops often.

[Diablo] might have great background story, but we can do 'whirlwind' to proceed without any thought. For [Deathspank], you must 'read' some part of dialogues / storyline, because some of them is essential to proceed. And there are some puzzles like (oldschool) adventure genre, and you must 'think' at then. Hack & Slash is full of action without rest, but you need to 'stop' very often in this game. I think that's the main reason why this game can't get over 90 of 100 score, even if this is fun & intersting game.

However if you want to buy it now, go for it. Really worth, just you must stop & think often.

Where to buy : Turn on the Console.
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Review : [Sword & Poker 2] (2010) <iPhone>

Developer : GAIA
Release year : 2010
Price : 3.99$

Fun like [Puzzle Quest]?

User image
Attack with Poker.

The easiest way to explain is '[Puzzle Quest] with Poker', and little bit more detailed explaination is 'Attack with Poker'. My words seems to be nonsense, but this is really good addicitve game series. And it's different from [Puzzle Quest], as more simplized version.

1st. game was still good, but 2nd. game became much better w/ improvements. It's not just digging dungeon as 1st., seperated into several areas with special handicaps. Those handicaps are somewhat annoying, but still fun to enjoy. And more skills & weapons added. Just 1 bad thing could be, 'Expensive Weapon is too Powerful to make game different'. But if you became to purchase them, you're already hooked & nothing else matters.

Where to buy : iTunes Appstore
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I've not played this yet, however Screenshot is awesome & link here.

If you scroll down that link above, you could see Screenshots & some explanations. Even if it's made by RPG-maker, it doesn't use any default material & all of them are hand drawn pictures. That's very unique for RPG-maker games, seems to be very well done graphic, so worth to mention.

P.S. : But from that homepage(blog), only that page is English & others are Chinese. That's kinda some error.

P.S. 2 : It's cheaper to buy at Aveyond homepage.
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Review : [Gyromancer] (2009) <PC>

Developer : Square Enix (w/ Popcap)
Release Date : 2009
Price : 14.95$ (PC), 1200 MS points + 240 (XBLA)

Could be better. Much better.

This trailer is for XBLA. But this review is for PC.

[Puzzle Quest : Challenge of the Warlords] is masterpiece, and I liked it a lot.1 So when another similar game released, I can't stop purchasing it. Furthermore, it had POPCAP name!

Just the problem is, this game is NOT so masterpiece. Even if I spent over 30 hours to clear & play little bit more for additional 3 maps, it could be much better.

1. Popcap might just share the [Bejeweled Twist] rule.

If Popcap really cared about this game, could be much-much-better. Recently they are making Over-Excellent games only. And Popcap didn't issue any press release at all, while they send me a lot of them.

2. Kicking away customers from this one, kinda business mistake.

I have a friend who purchased over 180 games from Steam only2, and he's fond of buying any kind of good games. He refused to purchase this one, because he read "XBLA version needs to buy additional 3 maps & player must purchase some in-game items." That's very bad thing. PC version for Steam has additional 3 maps for free(just unlock), and doesn't sell any in-game items. If Square Enix marked it exactly, as PC version is much better for that, he might buy it. ... However why they made it so different, when released at the same time?

3. [Puzzle Quest] was more complex. But as we see, [Gyromancer] seems to be more difficult.

I didn't know about that, but as I re-play [Puzzle Quest] for XBLA, I found that [Gyromancer] was more simple. [Puzzle Quest] has too many match-3 aspects. Battle / Get Skill / Make Weapon & Armor / ... etc etc. [Gyromancer] is all about Battle, and getting new Monster Card. It's more simple game, and somewhat easy to finish. But as I played both of the games until the end, I felt that [Gyromancer] was more difficult. The reason? As I assume, Square Enix wanted to make it more 'Hard Core' and just raised difficulties. I still don't understand why I must wander unknown map so a lot, and must clear Cascades 5 (or more) to get new Monster Card.

I liked this game, and saw ending after over 30 hours playing. Even so, [Puzzle Quest : Challenge of the Warlords] was still better.

Where to buy : Steam (PC) / XBLA (XBOX360)

  1. I even re-purchased for XBLA, and re-cleared to gain score. [Back]
  2. If count non-Steam & PSP-NDS, really a lot. [Back]
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