Your game [Karoshi] series are underground hit even in Korea, but we
don't know very well about your other games & yourself. When did
you start making games, how come to decide making games, ... etc.
Please let us know about them.
I didn't know Karoshi was popular in Korea, and I'm very pleased to hear that!
myself : From when I was very young I've been making my own things. I
made a lot of stuff, for example board games, comics, stories,
drawings, mechanical stuff. A lot. At some point I discovered Game
Maker and slowly learned how to make games with it. Games are
interesting to me to make because they are a young medium, you can do
so much with them, they are fun, and I can spread them to many people
over the internet.
I like making as well as playing games,
hanging out with friends, and traveling. In fact, and this may surprise
you, I've been in Korea! I'm interested in Asian cultures and when I
was on a long trip through Japan I also spent 2 weeks in South-Korea. I
was traveling with a friend, but we mostly played StarCraft in the PC
Bang's (and I'm still very bad at it by the way!).
Currently I'm studying to become a game designer at an art school in the Netherlands, my home country.
For [Karoshi] series, they are praised very highly in webzines / blogs
/ magazines, including Edge & PC Gamer UK. Please let us know how
popular it is all over the world, and what you think about that.
what you say there is pretty much how popular it is. It's mostly known
within the indie games community, maybe a little outside that. It's not
known amongst most average pc gamers, obviously, but I would have never
guessed that it would become this popular.
encouraging, and I love reading what people have to say about the game.
It has brought me "in the picture" a little. It's a good feeling to
know that whenever I release something, there will always be some good
3. You are
making so many games very fast, especially for [Karoshi] series. You
have released [Karoshi] at 2008/03/02, and [Karoshi 2.0] at 2008/04/09.
Very little time for such a big improvement. How did you do such a
excellent job, within just 1 month? How come to make such a lot of
games so quickly, in good quality? And how many games have you made in
1 year, each of 2007 & 2008?
Good question... I think I've released about 12 games 2007 & 2008.
game in 2007, and that was [Frozzd], which won 1st. prize & 1,000$
for the 1st. paid competition from Yoyogames. 11 games in 2008 up to
I guess I've become very good at working with Game Maker.
I also try to keep things simple so I don't spend weeks on the game's
engine. Apart from all that, I just work a lot on them and have had a
lot of free time this year.
You are using Game Maker as game production tool, don't use others.
Just Game Maker is the best tool you ever met, or any specific reasons?
Game Maker is indeed the best tool, for me at least. I've made games with Game Maker since 2003.
some day I would like to try a 3D game, which Game Maker is not that
great for. With Game Maker I can make about any 2D game I want and
pretty quick too. However in the future I may try making games with
Flash, since Flash games have the advantage of being able to be played
on a website.
Still further in the future I may be working as a game designer at a company, which means I don't have to do programming!
Some of your games are related to 'Death', in very different way. For
example, [Karoshi] series / [Execution] / [Deaths] are very close to
'Death'. Some people like your bizarre way to deal death, but others
consider your game 'Very well made but sick to play'. Do you have any
specific reasons, to make such games based on 'Death'? You already made
good games without 'Death', as [Frozzd] & [Torque].
"Death" is a subject that affects everyone and is pretty mysterious. It's also something we find in most games.
think since I came up with Karoshi I have gotten a few more ideas on
how to deal with it. Ideas I had never seen before, so I had to make
I'm not entirely sure whether I have a strange
fascination with death (if so it'd be subconsciously) or that it's just
a coincidence. Either way my games about "death" have gotten some of
the most press.
Recently many brilliant Indie Games & Makers got commercial deal,
as thatgamecompany of [flOw] & Wadjet Eye Games of [Blackwell
Legacy]. Even [Karoshi] series can't be released at retail market,
[Torque] or [Frozzd] could be sold, as I think. Did you get such
contracts from some publishers / platform holders? And do you have any
plan to do some commercial projects beside freewares?
had contact with someone who was interested in Karoshi, although
nothing has come out of that yet. (Maybe in the future, I hope). Other
than that, nothing.
I'm planning on making some money with Flash
games, and in the future I may consider the iPhone platform, which is
looking very good at the moment.
You are from Netherlands, and student at Utrecht School of the Arts and
study Game Design & Development. As I remember, [De Blob] was made
by the students of your school, too. Please let us know more about your
school & projects done there. And please share us some brief idea
about Indie Game scene at Netherlands.
my school the subjects are divided into 3 categories, for the most
part. Art, Code, and Design. So I learn a bit from every side of the
development process. This is why I now know a little C++ and why I can
texture a 3D model! However I'm mostly interested in the Design part,
We get lessons from people who work in the dutch
games industry (it exists, but is very small). Often we have to work in
groups on a project; for example, we have to make a game for a specific
audience, and learn to work as a team.
I don't think a dutch
indie scene really exists. We are just a (very small) part of the
international (english speaking) one. I know a few other dutch people
who work with Game Maker, but there aren't many others that I know of.
8. Please recommend 5 Good games & the reason why.
successor to the Flash game N, N+ is the Xbox Live Arcade version. It
looks so simple, yet it's very challenging, and keeps being interesting
to play even after a hundred levels.
Killer 7 One of my favorite games for it's weird story, style, and unique gameplay ideas.
of my favorite games by cactus. Very nice visuals, atmosphere, and
gameplay that makes you think. Unfortunately it was a little short and
the bee part was too difficult!
Resident Evil 4 This
is my favorite game ever. I have played through it several times, which
I almost never do. The graphics are (still) stunning, the gameplay
keeps being fun and varied and the atmosphere in the game is amazing.
Ceramic Shooter This
game is not very well known, but I wanted to mention something more
obscure here as well. It's a recent indie retro shmup which does some
very original things and is quite challenging. In the game your ship is
crashing and firing automatically, and you have to try to NOT destroy
9. Did you try some Korean games, or even heard or experienced about them? If so, please share your thoughts about that.
have once tried Maple Story, and when I was in Korea I saw many
advertisements for Korean Games. I haven't really tried any other
Korean games, though. I have heard MMORPG's are very popular but I'm
not a fan of them myself.
I also don't know of any indie games from Korea. Please tell me if there are any good ones so I can check them out. : )
10. Please leave some message for Pig-Min readers.
I was very surprised to see an interview offer from Korea, which is pretty far away for me!
great to hear that many of you have enjoyed my work, and I hope you
will do so in the future as well. I hope this interview was
interesting. I recommend checking out http://www.venbrux.com/GamesGallery/ if you want to see more of my games.